DirectX 10.1 Vs DirectX 11 comparison-Call of Pripyat

Recently i had posted about the list of new games which would be supporting directX 11 API .One of the games was STALKER: Call of Pripyat.Today i give some comparison images between DirectX 10 and DirectX 11.How they differ, hows the clarity and the screens.The developer GSC Gameworld has already revealed a few screen shots comparing the two. While you can’t see much difference, as it’s still early and the first few games don’t utilize the new software the best way, there’s still noticeable improvements.

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In the screen shot above, the left side is DX 11 while the right is DX 10.1.Notice the gas mask and how the air filter is properly round instead of angular. FiringSquad has a lot more screen shots here.With the upcoming of 5870 the graphics will be awesome just waiting to pile up some cash and buy the red monster.What do you feel ?


Siddanth is the Editor in Chief and Admin of this site.In addition to this he also owns three more websites.He is a Software engineer holds an MBA in Marketing and IT.He is an Microsoft Certified Professional, SEO and Social media guy.His interests include blogging anything about technology,reviewing apps and tech gadgets and is currently working as Marketing Analyst

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8 Responses to “DirectX 10.1 Vs DirectX 11 comparison-Call of Pripyat”

  1. PandaAteMyFace

    Feb 11. 2010

    I know this is an old article, but the first picture looks like you mixed up the description as the left picture (X10.1, as you stated) looks more curved than the right (X11).

    Just stating this because it threw me off at first. ;D

    Reply to this comment
  2. IT Support

    Jun 16. 2011

    Pretty old post to talk about DX 11 …. when ATI has only really started to support it from Catalyst 11.4. Never really been able to run anything properly on DX11 before that. I do agree though … it is really worth the enhancements .. and I have a pretty old graph card. even on that I can see the difference (HD 3870 HD 2)

    Reply to this comment

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